Knights ranks its symbols in a clear order: J, Q, K and A royals pay least, a sword, helmet, chalice and castle sit in the middle, and three colored knights are the top regular symbols. Merlin the wizard is the wild — he substitutes for other symbols and doubles any winning line he completes. The horse is the scatter, and it triggers 10 to 40 free spins depending on how many land.
- Exact credit values per symbol are not published by the studio, only the pay order and Merlin's 2x effect are documented.
- The optional sixth 'magic' reel does not add new symbols, it just gives existing ones more room to line up.
- During free spins, the three knight symbols gradually convert into wilds tied to badge colors.
How Knights Compares to Similar Symbol Sets
| Other Red Rake medieval slots | Most rely on plain wild substitution only; Knights adds a straightforward 2x win multiplier whenever Merlin lands in a winning line. |
|---|---|
| Generic 'Knights'-titled slots from other studios | Easy to confuse by name alone — always confirm the provider is Red Rake Gaming before checking any payout detail on a third-party site. |
| Typical 5-payline classic slots | Fewer lines mean fewer symbol combinations to track, which makes this paytable simpler to read than multi-line or ways-based games. |
How Volatility Shapes Your Symbol Hits
high
With a hit frequency around 10 to 20 percent, expect stretches of spins where nothing lines up, followed by a knight symbol or Merlin wild connecting several reels at once. High volatility means the top symbols and the doubling wild don't show up on a fixed schedule, so treat any single session as a small sample rather than a pattern to chase.
Reading the Knights Paytable Step by Step
Start with the royals. J, Q, K and A appear most often on the reels and form the base of the paytable. They're styled with jewel colors and ornate frames to match the Camelot setting, but functionally they behave like any low-tier letter symbol: frequent, small wins that keep the reels moving between bigger hits.
Next, look for the sword, helmet, chalice and castle. These four sit in the middle of the pay order and land less often than the royals, so when one completes a line it's worth noticing — it signals a step up from filler wins toward the game's larger payouts.
The three knights, marked by red, yellow and green badges, are the top standard symbols. When you see one of these lining up across the reels, that's the base game doing what it does best: a full line of any single knight color delivers the largest payout outside of the wild's doubling effect.
Merlin, the wizard in blue, is the wild. He substitutes for royals, mid-tier symbols and knights alike to help finish a line, and any winning combination that includes him gets doubled. There's no separate standalone payout listed for Merlin in the sources reviewed — his role is substitution plus the 2x multiplier, not an independent prize.
The horse is the scatter and sits outside the payline hierarchy entirely. Three horses award 10 free spins, and landing more increases that up to 40. During the feature itself, the three knight symbols start converting into wilds as badges activate, which is where much of the free spins' extra value comes from.
If you turn on the sixth magic reel, the same symbol set still applies — no new icons are introduced. What changes is the extra column giving those symbols more chances to align, at double the base bet, which is worth weighing before switching it on.
Symbol and Paytable Questions
Does the Merlin wild double every line it appears on, or only certain combinations?
Based on the available game descriptions, any winning payline that includes the Merlin wild is doubled — this is described consistently as a 2x effect tied to his substitution, not limited to specific symbol types.
What actually happens to the three knight symbols once free spins start?
During the free spins feature, the red, yellow and green knight symbols progressively turn into wilds as their badges activate on the reels, which can increase both hit frequency and win size compared to the base game.
Do the mid-tier symbols like the sword or chalice pay more than the horse scatter?
They're not directly comparable — the sword, helmet, chalice and castle sit within the regular payline order, while the horse pays a separate scatter prize on top of triggering free spins rather than competing in the same pay tier.
Does turning on the sixth magic reel add any new symbols to watch for?
No. The same symbol set — royals, mid-tier icons, knights, Merlin and the horse — appears whether the magic reel is active or not; the extra reel simply gives those existing symbols more room to connect.
Is there a full table showing exact credit values for each symbol?
Not in the material available for this review — only the pay order (royals, then mid-tier items, then knights) and Merlin's doubling effect are documented; specific per-symbol figures aren't published.
Should You Rely on This Symbol Breakdown Before Playing?
Knights uses a clear, traditional pay structure: royals for volume, four mid-tier icons for steady value, three knight characters for the biggest standard wins, plus a doubling wild and a scatter-driven free spins trigger. The hierarchy is well documented even where exact credit amounts aren't, which is enough to understand how a win forms and why Merlin or the horse matter more than any single royal.
Made for
Not made for